But when playing dating sims you are actually being quizzed on how much you know about a particular character you’re after, either learned through attentiveness or knowledge of tropes.Approaching the games in this manner leaves one much less disappointed when they don’t deliver a true vicarious romance experience.You won't be selecting every dialogue choice during your character's involvement with the game’s world, but you will be occasionally prompted to guide your hero or heroine along different paths, and depending on your prior actions these could result in good or ill.Dating simulation games demand extensive experimentation, trial and error.Another hurdle I see people experience when starting out playing dating sims is that they spread themselves too thin.They shop around like they would when playing a Bio Ware game, interacting with all the different available characters for too long and find they are suddenly railroaded along a generic path that usually results in a normal ending where you don't kiss anyone, or worst-case-scenario: a harsh death.
Or else the game really won't know what to do with you, and thus you will be punished. Non-romantic visual novels do exist for those who don't want to opt in to this particular character-focused experience, but for this article we’ll be limiting ourselves to the love simulation variety.
This is a very different philosophy from Western-style role-playing games, where one generally finds it more satisfying to select with your gut and accept how the die is cast.
Both approaches have merits, but I enjoy digging into a dating sim and seeking out all the various endings and full gallery completion.
This isn't Persona 4, you can't get away with dating them all at once.
Japanese dating sim players often refer to the romanceable characters in the games as "capturable." Whether you want to interpret that as literal or prefer to see yourself as "captivating" the various characters’ attentions is up to you, and sometimes up to the particular game’s themes.